![]() My suggestions may seem complex, but the CPU is actually quite predictable, just takes a little practice thats all. A countdown system prevents games from disintegrating prematurely. Search and destroy princible really, hunt those silos as fast as you can, 4 of them at least, as if you placed your silos good enough his remaining silo-nukes won't be efficient enough to break through your AA. Players choose and position their forces at the beginning of the game. Everyone looks to each other in a state of nervous suspense and paranoid accusation. DEFCON is a streamlined real-time strategy game, with no unit production (except for automatic fighter regeneration), resource collection, or technology tree upgrades. This is an extremely difficult task since launching an attack on the enemy exposes the positions of your own Ground Silos, Subs and Bombers the moment they launch nuclear weapons, making you extremely vulnerable and exposed to a crushing counter-attack.ĭesperate attempts must be made to form fast, tactical alliances, alliances that may at any moment break-down to become the treacherous and most deadly of betrayals. In order to win you must wipe out the enemy population and simultaneously disable the enemy's ability to retaliate against you. ![]() Points are awarded or lost depending on both the efficacy and thoroughness of your nuclear vendetta and the number of your own civilian deaths. Your mission is to successfully exterminate your enemy's civilian population whilst saving your own. You play a General hidden deep within an underground bunker. Inspired by the 1983 cult classic film, Wargames, DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. ![]()
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