![]() There's a lot of things your analysis seems to be skipping:ġ) Multiple Essence/turn is a huge deal because it lets you heal Lethal in combat without sacrificing other things that cost Essence that round. Is Primal Urge overpriced? Have you made any changes to it in your own chronicles? I'm curious to hear what everyone else thinks. One idea I've been toying with is letting Werewolves passively generate essence with Primal Urge (something like 1 essence per night every 2 dots of Primal Urge) or else making it so that you gain essence equal to your dots in Primal Urge while your Auspice Moon is in the sky. Moreover, I've played in two Werewolf chronicles since 2015 and I don't think any player in either chronicle ever bought a dot of Primal Urge.Īs it stands I think Primal Urge either needs to be buffed or made cheaper to be appealing to players.I think it's worth about 3 experiences right now, but I like the symmetry of keeping it at 5 exp as with the other game lines. In fact the only case where I have considered buying it for my characters is when Primal Urge is a prerequisite for Merits (like favored form). When you compare these modest benefits to the opportunity of buying an attribute dot, a dot of renown and/or a new gift, I don't see many situations where you would opt for the Primal Urge. I don't really see the raising of the essence cap as particularly useful either, since getting to full essence in Werewolf is really quite rare in my experience. Sure, there are some instances where it would be nice to pop two combat buffs on turn one, or to shift and activate a gift, but it doesn't come up all that often. spend more essence per turn? I haven't seen many instances where Werewolf characters were hamstrung by not being able to spend enough essence per turn. If you take a Werewolf who is Primal Urge 1, what do they really get from buying this stat up? They get a fairly substantial drawback (feeding restriction) and in return they can. I realize that the "power stat" is priced the same across all the game lines and that's one reason why it costs 5 exp, but in Werewolf I really don't think it makes sense for a low Primal Urge character to buy up Primal Urge next to all the other things you could be buying instead. The image you attached appears to be broken.I can't help but feel that Primal Urge is overpriced for what it gets you, particularly below Primal Urge 6. Should you have problems in opening it, please let me know. I have re-attached the requested screenshot.
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